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Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcutsJUMP TO CONTENTLOG INSIGN UPUser account menuTrending todayPopular postsHotCanadaNewTop17.2k📷•Posted by7 hours agoJOIN

What do we continue to use after it is broken?

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Train and deploy machine learning models with an Azure free account.

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Nintendo is really missing a huge opportunity by not porting Gamecube games over to Switch.

Discussion📷
GameCube was the second lowest selling console only behind the Wii U. It had a ton of really high caliber exclusive games that tons of people have never played. Now that we have a portable system fully capable of playing the entire GameCube library, this would be a perfect time to introduce these games to a wider audience. But what do I know.
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When your job is to tell people the parks are closed due to Corona (audio on) Austin TX

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Top broadcast right now

48.3k📷•Posted by14 hours agoJOIN

TIFU by Becoming a Suspected Pedophile

M📷
This TIFU actually happened yesterday (throwaway account)
It was a sunny day in an otherwise crappy Scandinavian summer. So me and my 5yo son went out to play at one of the city playgrounds. This particular playground has a really cool artificial river for kids to play in. Needless to say, the place was packed. Since my boy was having such a good time playing with his friends, now was a good moment to make my weekly FaceTime-call with my mom.
Hence my error....
Fast forward 5 minutes.... I am still having a nice chat, laying down with the sun in my face. Life is good. When suddenly the sun literally got blocked by four or five moms and dads gathering around me, looking absolutely PISSED. One of the dads says: "we called the police". I had no clue what they were talking about. Let alone that they meant that they called the police on me. I naively asked "oh, what happened?". Replied by "You are filming our kids without our permission.".... eh, wait, what??
While still on FaceTime with my mom I look over my phone to see what I am actually pointing my camera towards. I see a bunch of butt-naked kids running around, while my own kid wandered off to some other part of the playground. I desperately tried to explain what is going on, and that I wasn't just filming random kids. But I was so stressed that I couldn't find the words (I am living in this country as a foreigner, and don't fully master the language yet). Honestly, if I were these guys I would be darn sceptical of the situation myself.
By now the crowd grew to a mob of 15 people or so. I got up to get my kid, when one of the dads says that I cannot leave without leaving my phone. "Hell no", I said. That sobered me up quite fast and I explained in clearer words what is going on. The situation cooled down and most parents walked away. But there were two couples that would have none of it, and demanded me to stay until the police arrived.
Eventually the police showed up and fortunately they were really chill about it - almost laughing when I explained what was going on. They asked me to show my camera-roll which of course showed nothing improper. Also I showed my call history, which indicated that indeed I had quite a long phone call with my mom on FaceTime.
The angry couples apologised, which I appreciated. Me and my son gathered our stuff and immediately went home. On the way home my son asked why everyone wanted to see my pictures..... Oh boy, I can't wait for him to be old enough for me to tell him this story.
TL;DR : Went to the water-playground with my kid, called my mom on FaceTime, and was mistaken by parents for voyeur-filming their naked kids.
EDIT 1: Whow this exploded! Interesting to see the different perspectives. I guess there are some cultural differences between the nations - which is fine. I don't judge culture.
EDIT 2: Regarding social distancing; Scandinavia is not in lock-down, and (practically) never has been. We have a relatively obedient population where we follow government recommendations without too much questioning. So far we were spared the catastrophe, meaning that our kids can still play in the park. But who knows that the future holds in store... Stay safe everyone!
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Please, always consider the artist when sharing their art

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Man yells, ‘I am a white supremacist,’ strikes woman at Nokomis restaurant - News - Sarasota Herald-Tribune

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Scarlett the cat and her kittens. In 1996, this extraordinarily brave cat went back into a burning building several times carrying each of her kittens back out. That's a badass cat.

Image📷154 CommentsShareSave95.9k📷•Posted by11 hours ago

TIL that “TurboTax Free” is not actually free, but “TurboTax Free File” actually IS free (if you make under 36k). This was done to purposefully mislead the public into paying for a service that should be free according to the IRS.

📷theverge.com/2019/4...JOIN📷3📷1📷1📷1📷12.8k CommentsShareSave57.2k📷•Posted by8 hours agoJOIN

Amazon could really use a "filter out Chinese sellers" option

📷
It is so frustrating to shop on Amazon with the Chinese sellers and manufacturers on the site.
The fake reviews are overwhelming (think 50-90% fake reviews on FakeSpot or ReviewMeta), plus the products are cheap and break and when you go back to the manufacturer, most of them don't exist after 1-2 years. I would assume it's the same group of people making crappy merchandise and cycling their names over and over again and buying the same fake reviews.
Beyond this, I'm always worried that they've put some pollutant or carcinogen into the manufacturing process because their regulations are so lax. The examples in the media are countless--toothpaste with diethylene glycol, pet food that kills our dogs and cats, toys with lead paint, make up with lead, beryllium, bacterial contamination, cheap hardware that self destructs after a year.
And it can be so hard to tell because they often manufacture for companies like Mattel and Nestle so you think you're getting American or European.
This has been going on for decades and we just turn a blind eye to it because they're cheaper. Business ethics wise, they're about where the US was in the 1920s. This is an example of how capitalism can result in deadly consequences without strong governmental regulation.
Please feel free to downvote me into oblivion, whatever, I don't care, I'm just sick of the nonsense.
EDIT: Thank you for the discussion. In response to comments:
- Of the top 100,000 sellers on Amazon, 58% are from China, 36% from the United States. This does not take into account manufacturing. - Amazon shut down its China marketplace last year because consumers weren't willing to stray from JD and Taobao (Alibaba) - Authoritarian Capitalism: An economic system in which a capitalistic market economy exists alongside an authoritarian government. China hasn't been a communist state in any real sense since the early 20th century, if ever.
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Pentagon determined to crack down on leaks — leaked material shows

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submitted by Killa515 to copypasta [link] [comments]

Playing MHW(:I) is like watching a prodigy choose to die on the streets

I literally discovered MH with MHW. This is my first game and it blew me away with it's massive levels and the details therein. The fights were kinda fun and they seemed like they'd get more fun the better I got. Xeno was a bit rough and I relied on piggybacking off SOS flares of better players to kill a few monsters for the first time, but overall I managed to get down the timing of the LS's counter and a few other skills so that I wasn't the scrub of lobbies. But the gameplay loop is getting incredibly tedious for me and the bullshit is just too fucking much. The deco drop rates and the fact that you have to have eagle-eyes to spot monster drops sometimes could be made bearable by visual mods and a slight adjustment of the rates, but you can't really mod the menu screens.
The fucking menus screens. . . HOLY FUCK WHY ARE THEY LIKE THIS??? There's so much fucking potential in this game but I spend more time just trying to refill my inventory and navigate the armory's menu than I do fucking playing the god damn game! WHY???? Why does it take TEN fucking button presses to refill a premade loadout of items? Why, when the thing you have to do it at is the ITEM BOX? There should only be one thing you're doing there, but you can do everything there. Why are the menus floaty and sticky when you hover over them? No other game does that. Literally. No other game does that. It's unbearable. If you click on the Argosy in Seliana and don't immediately move your mouse away, then you have to move it back up to hover over the "buy items" button, which then you click in order to click again to check the items of shipments? There's no reason to do that when you could get rid of the top button entirely and have it so that it was like you pressed it the whole time, but with the "request new items" button also available to click. And the fucking ARMORY. WHY? Every other game would have you select an item and then select what you want to do with it. MHW has you select what you want to do and then lets you see if there's anything you want to do it to. That's so fucking galaxy brain stupid AND NO OTHER GAME DOES THAT BECAUSE IT'S A SHIT IDEA THAT'S BAD AND SHIIIIIT. Wanna look at your inventory? You have to do it indirectly, because fuck you, idiot. Pretend like you're gonna change your equipment just so that you can look at it.
Also, the absolutely fucking negative IQ layout of keyboard shortcuts for menus is just. . . I'm glad that after like 20 years of games with comparable designs, Capcom has decided to disregard literally everything they should've learned in order to make "X" the button you have to press to manage loadouts. Really, I love stretching my hands more while between quests in MH than I do while playing Starcraft 2 on an 8-string guitar. I'm glad that they programmed "R" for "Refill (but not, like, anything that you completely used up like all those single-use items you have to have on you for literally every quest. Obviously you selected a premade loadout and stuff, but we're not gonna let you just get all those items without making you click 5 more times)". I sure do enjoy spending an hour in the options menu rebinding things until I've basically rebound my entire keyboard back to what it is in every other game. And I absolutely adore when Capcom decides to make certain menu prompts not right-clickable (like the prompt for when there are no server-local assigned quests that anyone is doing that you can join). Or when ranged weapons will have to be closed after you're knocked down if you wanna move at even a snail's pace, but hitting the same button to put away the clutch claw in the same situation actually brings it out again, because fuck you, consistency in game design is a myth perpetuated by pussies who like "playing the game" more than learning new rules.
Some of these gameplay patterns honestly astonish me because in any other game where something was this obnoxious, the company would've purposefully put them in there to sell you a way to get rid of them. These design mistakes have been known to be mistakes since before anyone even started to use the terms "UX/UI". . .
Also the hitboxes can suck my absolute nuts but if I were to rant about that I'd end up having written a manifesto
submitted by BountyHunterZ3r0 to monsterhunterrage [link] [comments]

Beware the Bootcamps (and who succeeds in them)

So, I founded one of the first coding bootcamps in .NET and Java in the world back in 2013. Very selective, filtered for high aptitude, high drive, and high preparedness. Ran it for many years, > 90% placement rate, sold the business, and started work on my next venture earlier this year. Still in the education/training space, etc.
Since the time I've left the industry and in particular in my new venture I've been encountering a lot of bootcamp grads. As the bootcamp thing became a fad, more and more players entered the market, throwing out their shingle, and seemingly not caring at all about quality materials, quality students, or any of that.
I just need to rant for a minute that over the past few months I am absolutely disgusted by the lack of quality demonstrated by the grads I have been encountering. These people have been taken for a ride. I generally try to help people that come my way but there is literally nothing I can do for some of these people reaching out to me. 24 weeks and $12,000 in a 'web developer' camp and your best work example is a page that looks like 90s geocities website, uses no responsive techniques, no frameworks, no CSS3, HTML5, nada. Another who comes and visits for help, doesn't know what the command prompt is, sits there dumbfounded and doesn't even attempt to google it. Yet another who is utterly perplexed by a for loop. All of the "graduated" from camps (not my old one, thank God, or I'd really flip out).
Long story short, please, PLEASE, be very very careful when evaluating your training options. There are so many providers out there just looking to take your money and take you for a ride. So let me do a PSA about self-selection that my team used with great results.
HIGH DRIVE
You are hungry, you have persistence and grit. You are not easily discouraged, you enjoy challenges, and even if you do get frustrated the reward of finally getting it is a high. It's a feeling you chase. Because of your drive you feel no shame whatsoever asking questions, seeking resources, you're coach-able and you do not get defensive about feedback. If I tell you to do 50 push-ups, you do 70.
HIGH APTITUDE
You are better than the average human at logic, organization, and abstract thinking. Go take some IQ tests, take some ACT or SAT math. You're comfortable with Algebra 2 concepts. You have strong pattern recognition skills, you may like games like sudoku, crossword puzzles, word searches.
If you play video games like Zelda you can generally figure out gear puzzles and such most of the time without resorting to the internet for help. Etc. Etc. There's lots of indicators, but if you're not naturally curious, organized, and have trouble understanding how things work, not only is the field likely not a good fit for you, but a bootcamp will drown you.
HIGH PREPAREDNESS
Ok, so you have the drive, you have the aptitude, you also need to be prepared. This is where a lot of people who could learn to code professionally fall down. Much of these are basic computer skills. Like can you type? To this day I am still shocked at people who want to be in IT and can't type 40wpm. If you can't type 40wpm there is no way in hell you are going to keep up with an instructor or class and anyone assigned to work with you will suffer an aneurysm waiting for you to catch up.
Other basics, do you understand how your computer works? Can you navigate the file system? Do you understand what a directory is? Can you install software? Do you know the common keyboard shortcuts for your file system (alt-tab, etc). Can you identify the parts that make up your computer and what they do? If you want to be a web developer, do you understand conceptually how the web works (Requests, Responses, etc?).
Those basics I mention above, if you're missing most of them what it tells me is that YOU'RE NOT INTERESTED IN YOUR COMPUTER. If you're not interested in your computer, why are you trying to get a job in IT? Seriously, this field is about life-long learning and stuff is always changing. If you're not really interested in your computer just stop, go find something else to do, and please don't spend 5 figures attending a bootcamp, because they won't fix that and even if you luck your way into a job you won't survive the first round of layoffs in the next crash.
Beyond that, have you started learning to code on your own? And no, I'm not talking about codecademy badges, because those are beyond worthless. I'm talking about installing an IDE and building some simple applications locally. Don't jump into HTML, CSS, JavaScript, Node, and god knows what else. Start in the console/terminal. Work with one language, ONE, no frameworks, basic code focusing on variables, conditionals, and loops. Build the guessing game, build tic tac toe, blackjack, whatever. Too many people get all excited about all the web things but it fragments your attention and learning.
Anyways, rant off, I had to get that out of my system. I was insulated in my own program before, but now that I'm out with companies and having random people reach out to me because of my history in the space. Thanks for letting me vent.
submitted by ericswc to learnprogramming [link] [comments]

Help me with my audio/video production and streaming build :D

I would be using this computer for music and editing youtube videos, and also for streaming. My main OS would be high sierra, but I also want to dual boot mavericks off the hard drive from my macbook pro since some of my plugins don't work on HS. I'm also considering running windows 10 pro on one of the hard drives for gaming, since I would like the option to not have automatic updates. I altered my build a bit to save some money, but I would appreciate if someone could point me in a better direction if I could save more without impacting performance too much!
old build: PCPartPicker part list
new build: PCPartPicker part list
Type Item Price
CPU Intel - Core i7-8700 3.2GHz 6-Core Processor $299.99 @ Amazon
CPU Cooler Thermaltake - CLP0534 22.4 CFM CPU Cooler $17.99 @ SuperBiiz
Motherboard Gigabyte - Z370 HD3P (rev. 1.0) ATX LGA1151 Motherboard $111.88 @ OutletPC
Memory Crucial - Ballistix Sport LT 16GB (2 x 8GB) DDR4-2400 Memory $159.99 @ Amazon
Storage Western Digital - BLACK SERIES 1TB 3.5" 7200RPM Internal Hard Drive $70.69 @ OutletPC
Video Card Sapphire - Radeon RX 580 8GB PULSE Video Card $304.21 @ OutletPC
Case BitFenix - ENSO ATX Mid Tower Case $78.99 @ SuperBiiz
Power Supply SeaSonic - FOCUS Plus Gold 650W 80+ Gold Certified Fully-Modular ATX Power Supply $81.99 @ SuperBiiz
UPS CyberPower - CP1000PFCLCD UPS $139.90 @ OutletPC
Other Anker 10 Port 60W USB 3.0 Hub with 7 Data Transfer Ports and 3 PowerIQ Charging Ports for iPhone, iPad, Samsung and More $45.99 @ Newegg Marketplace
Other TP-Link Archer T9E AC1900 Dual Band Wireless PCI Express Adapter, 5Ghz 1300Mbps + 2.4Ghz 600Mbps, Beamforming, 3T3R, Include Low-profile Bracket, Support Windows XP/7/8/8.1/10 $54.99 @ Amazon
Other Macally Full Size USB Wired Keyboard (MKEYE) for Mac and PC (White) w/ Shortcut Hot Keys $14.49 @ Amazon
Other ASUS Computer International Direct ASUS BW-16D1X-U Powerful Blu-ray Drive with 16x writing speed and USB 3.0 for both Mac/PC Optical Drive BW-16D1X-U $97.39 @ Amazon
Other Gigabyte (Alpine Ridge Thunderbolt 3 PCIe Card) Components Other GC-ALPINE RIDGE $59.99 @ Amazon
Total $1538.48
submitted by SinCityCello to hackintosh [link] [comments]

[Application] Map Watch v0.2

Need a better way to record and show statistics on your mapping progress in POE? Well I made this Map Watch app for the POE community that helps players record the maps they run and its maps dropped. Once running it will watch the clipboard for copied map data and allow you to choose to save this data to a local database. Then once you feel you have enough map data collected you may select to open a statistics file. See the README for more info.
 
Changes in version 0.2
 
Here are some images:
 
And here is the link to Map Watch v0.2:
 
Thanks,
Grahf_Azura
submitted by GrahfAzura to pathofexile [link] [comments]

Respect Avatar

Ava Feng, The Avatar

"How can you kill that which has no life?"
Theme Song: Live to Win
Background:
Ava was born January 15th, 1995, in Seoul South Korea. Her father is a well off real estate mogul, and from very early in Ava's development sent her to private schools to get a 'proper education'. After the White Event in 2001, however, her intellect skyrocketed, and six year old Ava was deemed a 'genius' by professionals. There was only one problem, all she wanted to do was play video games. Her father urged her to study law, medicine, something that would make her rich and famous, but to no avail. Though she aced every test and schooling placed before her, eventually entering university at age 11, she never cared about the work, only doing enough to please her parents so that she had more time to game. Her gamer handle "AvatarX95" is held at minor celebrity status in small gaming circles. She hopes that as the gaming industry grows, she will find a way to make money doing what she loves, but for now is studying game design.
That is what the world sees of Ava Feng, but there is something that Ava has kept secret, the existence of Hero.exe. After the white event, Ava gained the ability to play her games in real life, and spent the next 5 years as an amateur hero who appeared in various parts of the world. She was not naive, however, and knew that she would need to 'level up' her power to be able to really mix with the big league heroes out there. So, she spent the majority of those five years grinding on malformed and other miscellaneous villains, leveling in secret. Sure some saw the low level paladin or space marine in their exploits, but these reports are few and far between. Now though, Ava is ready. She has reached the end game, and is ready to show the world the true power of a pro gamer.
Artwork/Description:
Ava is a 13 year old Korean girl, weighing 90 lbs and standing at 4 feet 6 inches tall. She generally stays indoors, wearing pajamas and over-sized shirts. She has brown hair and brown eyes.
Alignment/Attitude:
Ava is a chaotic good hero. She thinks of her heroic actions as just another game to be the best at, and often doesn't consider the consequences of her heroic actions due to being detached from the actual battles.
She is a good kid, but obsessed with winning, and can sometimes be a sore loser. That said, she is always brimming with childish excitement towards the 'games' she plays, and loves the chance to try out new things. She enjoys cooperating with others and playing solo equally, but will generally have trouble following orders. Ava however is very tactical in her thinking due to years of such decisions in games. She can also be quite the show-off.
Intentions and Tier Listing:
Ava will be present both in stories and RP
Ava is Tier Echo

Hero.exe:

Ava's main power is her ability to project her avatar from certain video games into the real world. This is done through any sort of computer or gaming console (though her maximum power can only be accessed via cutting edge desktops and laptops she has built herself. The older the console or computer, the weaker her avatars). This is accomplished through a special program shortcut, labeled hero.exe, that appears on all such devices she uses, and can only be opened by her. The program cannot be deleted, hacked, or manipulated, and once it is opened the computer is sustained by her powers, unable to be turned off by any means short of destroying it (even unplugging it or using an EMP would not turn off the device).
Avatars are summoned anywhere in the world, but Ava must be able to find the place on a map or satellite image. For example she could summon them on a specific street if she had a map, or inside of a building with the floor plans, but not if she just knew where the building or street was. She generally has several maps open on her computer at all times.
Upon opening the program, Ava has the choice of different games, each representative of a different genre/style. Each represents a game she has poured her heart into during her years as a gaming fanatic. Each is a fictional parody of one of these games. As she plays the games more, it is possible that new content will be unlocked and she will "level up" in various aspects. This will be her in-tier and out of tier creep mechanic.
Due to the limitations of her power, she has to use her microphone to communicate, but does not like exposing her voice to others. So she will usually communicate through text (which appears over her avatar's head) or simply not at all, sticking to gestures, expressions, and emotes. Sometimes she will employ a voice modulator, but this is a rare occurrence.
When an avatar dies, it dissipates into nothingness, and Ava has to wait 10 minutes before creating another one (with some exceptions). She cannot maintain an avatar for longer than two hours. In addition, all avatars are proportionally resistant to diseases, toxins, acid, and other such effects.
MMORPG: Realm of Radiance
AjaxX95
Her pride and joy, this maximum level paladin uses a combination of holy magic, powerful relics, and his own physical might to defeat his enemies and protect his allies.
High Physical Stats:
Ajax can lift 5,000 tons overhead, has 100 m/s combat speed, and shares Ava's reaction times. He also possesses high durability which is constant throughout his body.
Type No Sell Tank Stagger KO Other
Kinetic 1 GJ 4 GJ 5 GJ 7 GJ N/A
Thermal N/A N/A N/A N/A Immune up to 2000 K, and is 200x more resistant to change than humans.
Force 2 MN 15 MN 30 MN 45 MN N/A
Pressure N/A N/A N/A N/A 80 GPa
Healing Magic:
By placing his hands on a wounded person, Ajax can immediately stabilize them and grant them a 1 kg/second healing factor until he removes his hands. He must concentrate to maintain this ability. Using this ability on himself allows a once/minute heal which restores him to full health and functionality, as though he was just summoned.
The Shield of Bal'daid:
This shield is top tier raid equipment that took Ava weeks of farming to receive. It effectively doubles all of Ajax's durability stats from the front, projecting a force field over the parts it does not cover.
Lightbringer:
A relic sword and one of the most powerful weapons in the game, lightbringer can only be wielded by Ajax and hits for 35 Gpa of cutting/piercing damage (slicing or piercing respectively). It is a holy weapon and is super effective against enemies weak to holy energy.
Invulnerable:
Invulnerable is Ajax's holy steed, and is a holy war charger that has the same durability as Ajax and weighs one ton. The warhorse has a maximum speed of mach 5 (after about 5 seconds), accelerating at a mach per second. He mostly uses it for travel and can summon it by reciting the phrase "Come, Invulnerable, let us ride to battle!" (either by text or voice). If Invulnerable is slain it cannot be summoned again for 10 minutes.
First Person Shooter: Mars Marine
This avatar is different than most of the others. While the others require a 10 minute cooldown before allowed to come back, Mars Marine is a total badass, and even death can't stop him. He always respawns in 3 seconds anywhere within 100 meters of where he died, but after every death his respawn timer multiplies by 10 This can continue until Ava wants to stop.
Mars Marine cannot communicate non-verbally. He has no text or emote options.
99% accuracy:
Ava has spent years honing her FPS skills, learning spread patterns for guns, perfecting her aim, and predicting opponents moves. From unreal tournament modified to go at 1000x speed, to slow as snails counter strike, she can hit enemies with almost perfect accuracy (using a mouse and keyboard).
Sensitivity to the max:
Mars Marine has incredibly fast turning speed, able to spin his body on both the x and y axis (think FPS) at mach 5. He shares Ava's reaction times.
Super-Soldier:
MM can lift 500 tons overhead and has mach 2 twitch speeds (combat speed). He can run at this speed or lower indefinitely, but no faster.
Mars Marine has the following durability:
Type No Sell Tank Stagger KO Other
Kinetic .6 GJ 3 GJ 4 GJ 5 GJ N/A
Thermal N/A N/A N/A N/A Immune up to 500 K, and is 10x more resistant to change than humans.
Force 1 MN 10 MN 25 MN 30 MN N/A
Pressure N/A N/A N/A N/A 35 GPa
BFG:
Mars Marine carries a slew of powerful weapons including a chaingun (6000 rounds per second, each shot like a .50 BMG armor piercing incendiary bullet ~mach 2) , a rocket launcher (666 MJ explosion, heatseeking rockets that fly at mach 4, and the ability to fire up to 3 rocket bursts, as well as shoot the rockets as bouncing grenades), a double barrel shotgun (50 meter spread at the maximum distance, 1 GJ impact if you take the full blast,mach 5 projectile speed, takes half a second to reload), a lightning gun (1 GW laser beam) , and the limited use DOOMBLASTER (can only be fired once every time Mars Marine is summoned and takes five seconds to charge, but fires a giant green homing missile that travels at mach 10 and hits for 4.5 GJ).
MM can switch between these weapons as fast as he can think.
Wall Hacks:
Mars Marine can walk on walls and ceilings as though they were the ground.
Enhanced FOV:
Ava plays on a very high FOV setting, increasing her field of view to 300 degrees.
Action RPG: Mephistopheles' Mansion
KillerQueen95 is a female assassin from the high octane action RPG Mephistopheles' Mansion. She boasts fast attack speed, high piercing damage, amazing stealth abilities, and strong poisons, but has low durability and strength. She is able to communicate through text and pre-recorded voice lines, but not through Ava's headset.
Dexterity Build:
Through intense training and grinding, KillerQueen has enhanced speed. She has mach 8 twitch/combat speeds, peak human strength (300 lbs overhead), and peak human durability. She share's Ava's reaction times. She is also capable of climbing on any solid surface and is very dextrous. After thirty seconds of running, she accelerates at a mach a minute up to mach 15.
Assassin's Art:
KillerQueen's signature ability is the skill Backstab, which multiplies the piercing damage of all of her weapon's by 2 as long as she is striking someone in the back.
Diablo Daggers:
KillerQueen's legendary blades are nigh indestructible and attack with 70 GPa of piercing damage. KQ has three of these daggers and can summon them to her hand with a thought.
Poisoned Blades:
By spending 10 seconds poisoning her blades (during which she has to stand still and concentrate), Killer Queen can make her next attack, if it pierces, inflict her target with a damage over time affect equivalent to 1 Gigawatt (essentially like getting hit on the wound site for that amount of damage) for 1 minute. After the poison is used up on one of the daggers, it is gone, and if an attack does not pierce the poison is still used.
Cloak and Dagger:
KQ is capable of impressive feats of stealth aided by supernatural powers. She can go totally invisible, as well as mask her scent and sound entirely. She is still visible to thermal imaging, but cannot be seen to the naked eye and leaves no impression on the ground. This invisibility is broken by attacking and once 'combat' is entered she cannot re-enter invisibility until line of sight to her enemy has been broken for 1 minute. While invisible, she can only move at 1/4 her normal speed.
Ninja Leap:
KQ can jump once in mid-air, treating the air like it is a solid object. This power also enhances her jump, giving her close to a 50 meter maximum vertical leap.

Pro Gamer Supreme:

Cognition:
Ava was always a quick learner, and the white event magnified her natural talent, giving her an enhanced IQ and memory, as well as increasing the speed of her thinking. She is especially quick at picking up new games, grasping new mechanics, rules, and strategies almost instantaneously and implementing them into her play. Using this skill she is able to master different games incredibly quickly.
Perception:
The white event repaired the damage dealt to Ava's eyes from years of staring at screens and improved them. Now she has perfect 20/20 vision that is 20x more acute than a normal human's. She can pick up on incredibly minute details, and has an enhanced field of view (200 degrees).
Reflexes/Speed:
Ava has incredible reflexes, evidenced by her 700 microsecond reaction times. In addition, she is able to move her arms (shoulder and torso movement included), legs, and eyes at incredible twitch speeds (close to mach 5 with incredible strain, with appropriate speedster physiology). While this allows her to finish her homework at immense speeds, type absurdly fast, and pwn her opponents in all games she plays, it is all but useless in combat.
Due to her incredible speed, she can be essentially frame perfect in all modern games.
Weaknesses:
  • While she is versatile, her true strength lies in her ability to grow, and she will handily lose battles against others of her tier until she levels up her characters more.
  • If one found out her secret identity, it would be child's play to defeat her.
  • Often makes reckless decisions because there is no real danger for her.
  • Does not follow orders well.
Standard Gear:
A top level gaming laptop if she is travelling, as well as several handheld consoles. At home she has a state of the art gaming rig and every console in existence.
Ajax:
  • His weapons and armor.
  • 5 healing potions that can be used to cure deep cuts, broken bones, and mundane diseases/toxins upon being consumed.
Base of Operations:
Ava has her own apartment payed for by her parents in down town Seoul. She rarely leaves, instead having groceries delivered.
Skills:
  • Thanks to her skill and natural talent, is one of the best gamers in the entire world. It isn't an exaggeration to say she almost cannot lose at games she has mastered, like Starcraft and WoW PVP, as well as games like counter strike.
  • Skilled at making snap tactical decisions.
  • Skilled in the art of trash talking.
  • Can stay awake for days at a time (though will crash afterwards).
  • Skilled at multitasking, can play multiple games at once while also watching videos and listening to music.
  • Is adorable...sort of.

Feats:

AjaxX95
Strength:
  • Lifted a 5,000 ton boat out of water.
  • Pulled a 10,000 ton boat across land.
  • Knocked out a delta brick in a few punches.
Durability:
  • Tanked several punches from a 2,000 tonner with his shield up.
  • Tanked multiple tomahawk missiles.
  • With his shield up, was only staggered by a 7,000 tonner punch.
Mars Marine:
Strength:
  • Threw a jumbo jet at his opponent.
  • Knocked out a man with 4 MN force durability.
  • Ripped a steel beam in half lengthwise.
Speed:
  • Spun around at mach 5 firing his chaingun looking super cool, then teabagged all the dead bad guys.
  • Killed a guy with a mach 5 uppercut.
  • Ran up a wall while spinning at mach five and getting 1,000 headshots without getting dizzy and without missing a shot.
  • Shot Lily out of the sky and tea bagged her before she could react, then ran off.
Killer Queen:
Speed:
  • Jumped from the bottom of a 10 story building to the top in less than a second.
  • Ran across the Atlantic ocean in just around 20 minutes.
  • Sliced a delta brick with one poisoned dagger in the front, then with the other in the back before he could react.
Slicing/Piercing:
  • Can slice a tank in half.
  • Stabbed a city tier 1,300 times in one second.
  • From the back, stabbed a delta with incredibly high piercing durability (120 gpa).
Ava:
Gaming:
  • One of, if not the best FPS players in the entire world, even among metas.
  • Can level an MMO character with nearly perfect efficiency, finishing WoW (1-80) in one hour.
  • Picked up smash brothers melee without ever playing it, and after one loss defeated six pro players in quick succession to win a tournament.
  • Currently holds the first 4 world records for Diablo speedruns, both in Diablo 1 and 2.
submitted by Lanugo1984 to WhoWouldWinVerse [link] [comments]

Strategies to reduce time spent on email by 80%

I used to be a full-blown email addict, wasting over half of my workday in my inbox.
I’ve since discovered that the less time I spend on email, the more time I have to work on things that truly move the needle in my work. But unlike a lot of freelancers or “lifestyle entrepreneurs,” I work a “real job”, and don't have the freedom to completely ignore my inbox, or check email only once a day. So I developed, tested, and refined a series of strategies to reduce the amount of time I spent on email. The result: I went from over five hours per day to under five hours per week spent on email.
I just launched a free 19-page ebook detailing what’s worked best for me to reduce time spent on email - without becoming significantly less responsive to coworkers or letting anything urgent or important slip through the cracks.
I’ve reproduced the strategies included in the ebook below, and if you’d like to read the formatted ebook in its entirety, I’m sharing it for free with those on my mailing list. If you’re interested in receiving a copy, you can subscribe here.
If you’re strapped for time, I’ve included a TLDR at the bottom of the post.
How I reduced time spent on email by 80%
Batch processing emails
How often do you go to the supermarket? If you’re like most people, probably once or twice a week, at the most. Imagine how much more time you would spend on something as menial as buying groceries if, instead of going once a week, you went once a day...or twice a day...or five times a day...or more? Unless you’re employed as a secret shopper, that would sound completely insane. You’d spend more time going to and from the store or waiting in the checkout line than actually shopping!
Yet, most people do the exact same thing with their inbox, chronically checking far more than is needed. Just like with the grocery shopping analogy, there’s a certain amount of activation energy required to fire up your inbox and start sifting through. You’re presented with distractions left, right, and center. And then, when you finally escape back to your actual work, it takes time to settle back in and achieve the same degree of pre-inbox focus.
This is where the batch processing comes to the rescue. By addressing a larger number of emails at once, you spend much less time per-email than if you addressed them at more frequent intervals. So, to process email more efficiently, minimize the number of times per day you check your email, so that when you do check, you can spend less time per email.
One of the challenges with this strategy, or at least how it’s commonly discussed by others, is that many attempt to take it way too far and recommend only checking email only once or twice a day. If you can actually pull that off without getting chewed out by your coworkers for being nonresponsive, more power to you. I know I could never get away with that.
Don’t let the extreme recommendations you might hear elsewhere discourage you from taking advantage of email batch processing.
To find the right balance between efficient email batching processing and appropriate workplace responsiveness, identify the longest amount of time it would be acceptable to let an email go unresponded to in your workplace. If that’s say, an hour, make a habit of checking email only once per hour, instead of constantly. This allows you to maximize the benefits of batch processing without committing any workplace faux pas or letting anything important slip through the cracks.
Turning Off Email Notifications
As you might imagine, it’s a lot easier to batch process emails if you don’t have email perpetually opened on your computer. So, for starters, close your email client or inbox tab as soon as you’re done checking. And while you’re at it, go one step further and turn off all email notifications - on your phone, on your desktop, and on any apps you might use.
Why such a hardline approach?
Even if you can successfully resist the temptation to chronically check email when you see there new messages waiting, keeping the inbox open leads to other negative impacts on your work. For example, in a study commissioned by HP, Professor Glenn Wilson of Gresham College observed that seeing an email unread in our inbox can reduce our effective IQ by 10 points. Furthermore, battling the urge to scratch the email itch gradually saps your willpower, which researchers have discovered functions as a depletable resource.
This is why it’s so important to turn off email notifications. It makes batching email easier, it makes you smarter, and it helps you save your willpower for more important tasks.
Leveraging 80/20 Shortcuts
Gmail, Outlook, and other email clients contain keyboard “shortcuts” that allow you to operate your inbox completely mouse-free, increasing the speed at which you can read and respond to emails. For example, in Gmail, instead of taking your hand from the keyboard to the mouse, scrolling to “compose”, and clicking, you can just press the letter “c.”
On a per-email basis, shortcuts save a relatively insignificant amount of time. But if you have the type of job that requires you to send and receive hundreds of emails a day, the time saved adds up fast.
To illustrate:
Assume that using email shortcuts saves you an average of 5 seconds per email.
And assume that, over a given week, you’ll need to read, respond to, or sent approximately 1000 emails (a conservative figure, unfortunately).
Given these assumptions, using email shortcuts would save you an average of over five hours a month!
I know email shortcuts can be intimidating, but you don’t have to master all 100+ shortcuts in your email software in order to get the majority of the benefits. In fact, I’ve gone through the entire set, and identified the 20% of shortcuts that provide the majority of efficiency gains.
To get started, print out one of the following worksheets and leave it on your desk as a quick reference. Pick one category, and force yourself to use ONLY shortcuts for those commands over the next week.
(The worksheets are included in the ebook. If you’d like them as a stand alone, shoot me a private message and I’d be happy to share them with you).
Using Canned Responses
Shortcuts can help you read and respond to emails more quickly. But what about writing emails more quickly? Enter: canned responses.
No matter what your job, it’s likely that there are certain common inquiries, requests, or situations that require you to send the same email over and over and over again. Canned responses allow you to draft that email once, and then recreate it instantly with a simple shortcut each time you need it.
Gmail and Outlook both support this capability natively. To turn them on in Google, go to the “Labs” tab under the settings menu, find “canned response,” and click “enable.” In Outlook, canned responses are a part of the “quick part” functionality.
If you’d like to leverage similar functionality outside of your inbox, you can do so with tools like TextExpander, a desktop app which lets you use canned responses in any application.
Applying Inbox Triage
On my blog, I’ve discussed how inbox triage can help ensure that important emails never slip through the cracks. To summarize: whenever you check your email, start from the oldest unread email and proceed sequentially to the most recent, responding, flagging, filing, or archiving according to the framework on the following page.
Here's how to apply inbox triage:
For each email:
Determine if the email requires a personal response. If not, file it for reference (if needed), or trash/archive it.
If it does require a response, decide how urgent a response is needed, and how long it would take to respond. Here’s where the triage comes in:
If the is email urgent, respond immediately.
If it’s not, postpone by using the staflag function in your email client to mark the email for future review.
Carve out time at least once a day (and ideally not more than twice) to respond to flagged, non-urgent emails.
Automating the Inbox
Imagine how much longer it would take to check email if you didn’t have a spam filter. While it would certainly make checking emails more interesting, sifting through Nigerian email scams, “enlargement pill” advertisements, and grammatically offensive phishing attempts every time you had to try and find an email would add hours to the time we already spend on email.
Today, we’re faced with a new type of spam, that while less offensive, can be equally distracting. You know what I’m talking about - marketing newsletters, pushy sales reps, automated reports, emails where you and three-fourths of the company are CC’d. All of these make it harder to find emails we need, and make it harder to get to inbox zero.
Thankfully, there are free email automation tools that can help you fight back against the clutter, filtering the important and urgent from the trivial and meaningless. Here are the tools I’ve found work best:
Unroll.me consolidates all of your subscription emails into one, easy-to-scroll- through mega-email. This keeps your inbox more organized AND makes it less time-consuming to review the emails that are “rolled up.”
Sanebox applies sophisticated artificial intelligence to examine your email behaviors and filter out emails that you’re not likely to respond to. It also includes a number of handy features, including the ability to instantly unsubscribe to mailing lists and individual senders, as well as the ability to easily track emails that haven’t been responded to, so you can make sure nothing you send slips through the cracks.
Mailstrom is a powerful tool that buckets emails into categories that help you more efficiently address them. It doesn’t actually do any of the filtering for you - it just makes it easier for you to do so than with your email client’s native functions. But because of this, you don’t have to worry about Sanebox’s AI filtering out a crucial email that you may have otherwise missed.
Keeping Score
There’s a common saying where I work that what gets measured gets managed. A simple, powerful strategy for spending less time in your inbox is to simply make a habit of tracking time spent on email.
Research shows that merely observing and tracking our behaviors has a significant impact on the behavior we’re trying to change, even without consciously trying to change the behavior. For example, weight loss researchers have found that overweight people who keep “food diaries” lose weight, even without trying to diet.
Depending on how actively you want to self-monitor your email behavior, I recommend one of three different options.
The easiest to use, RescueTime, is a super simple program that you can use to track how much time you spend on email. Simply install the program onto your computer, and it will run automatically in the background and provide regular reports on how much time you spend on various websites and applications (including email).
For a more deliberate approach, Toggl allows you to start a timer whenever you engage in a given activity (like email), and tracks how much time you spend. It requires more work to use than RescueTime, but that in and of itself can be useful if it makes you think twice about opening up your inbox in the first place.
Last but not least, you can track the number of email sessions you log and the amount of time spent with a paper and pen. While this can prove more complicated than using software, having a physical record available on your desk can provide a helpful reminder throughout the day to focus on other, more productive activities when possible.
TLDR: Here are the strategies recommend using to reduce time spent on email in the office:
Batch Process Your Emails
Tackling a larger number of emails during a smaller number of more concentrated email checking sessions is more efficient than constantly checking your email, or addressing new emails whenever they come in. While many who advocate for batch processing recommend checking email only once or twice a day, it can still be useful even when checking email much more often.
Turn Off Email Notifications
Studies show that knowing you have unread emails reduces your IQ as long as they sit there unread. They also distract you from whatever non-email activity you’re working on at the moment. Turning off email notifications is the best way to mitigate this effect.
Leverage 80/20 Shortcuts
If you’re reading, responding to, and/or writing at least 100 emails a day, implementing keyboard shortcuts can quickly shave hours per week off of your inbox time. I detail which ones give you the most bang for your buck and include reference sheets in the ebook.
Use Canned Responses
If you find yourself drafting the same email over and over again, use the canned response or quick part function in your email client to help you copy and paste this more efficiently. You can also use TextExpander to use this functionality outside your inbox client.
Apply Inbox Triage
Instead of responding to emails one at a time, first sort through them and set aside those that truly require an urgent response. Once that’s finished, take care of the urgent emails. Delay the non-urgent until the end of the day. This mirrors how hospitals triage ER patients, which I’ve written about more here.
Automate your inbox
Unroll.me, Sanebox, and Mailstrom are powerful tools that can help you more quickly get to inbox zero, filter the urgent from the unimportant, and save time otherwise spent on email. Each has their own strengths and weaknesses, which I detail in the ebook.
Keep score
What gets measured gets managed, which is why it’s important to regularly measure how often you spend time on your email, either manually, or with tools like Toggl or Rescuetime.
If you think the above strategies are helpful, consider signing up for my newsletter to receive additional content designed to help busy professionals recapture work-life balance, as well as a copy of the full ebook, which includes tactical advice on how to best implement the above strategies.
submitted by officechampion to productivity [link] [comments]

Respect Avatar

Ava Feng, The Avatar

"How can you kill that which has no life?"
Theme Song: Live to Win
Background:
Ava was born January 15th, 1995, in Seoul South Korea. Her father is a well off real estate mogul, and from very early in Ava's development sent her to private schools to get a 'proper education'. After the White Event in 2001, however, her intellect skyrocketed, and six year old Ava was deemed a 'genius' by professionals. There was only one problem, all she wanted to do was play video games. Her father urged her to study law, medicine, something that would make her rich and famous, but to no avail. Though she aced every test and schooling placed before her, eventually entering university at age 11, she never cared about the work, only doing enough to please her parents so that she had more time to game. Her gamer handle "AvatarX95" is held at minor celebrity status in small gaming circles. She hopes that as the gaming industry grows, she will find a way to make money doing what she loves, but for now is studying game design.
That is what the world sees of Ava Feng, but there is something that Ava has kept secret, the existence of Hero.exe. After the white event, Ava gained the ability to play her games in real life, and spent the next 5 years as an amateur hero who appeared in various parts of the world. She was not naive, however, and knew that she would need to 'level up' her power to be able to really mix with the big league heroes out there. So, she spent the majority of those five years grinding on malformed and other miscellaneous villains, leveling in secret. Sure some saw the low level paladin or space marine in their exploits, but these reports are few and far between. Now though, Ava is ready. She has reached the end game, and is ready to show the world the true power of a pro gamer.
Artwork/Description:
Ava is a 12 year old Korean girl, weighing 90 lbs and standing at 4 feet 6 inches tall. She generally stays indoors, wearing pajamas and over-sized shirts. She has brown hair and brown eyes.
Alignment/Attitude:
Ava is a chaotic good hero. She thinks of her heroic actions as just another game to be the best at, and often doesn't consider the consequences of her heroic actions due to being detached from the actual battles.
She is a good kid, but obsessed with winning, and can sometimes be a sore loser. That said, she is always brimming with childish excitement towards the 'games' she plays, and loves the chance to try out new things. She enjoys cooperating with others and playing solo equally, but will generally have trouble following orders. Ava however is very tactical in her thinking due to years of such decisions in games. She can also be quite the show-off.
Intentions and Tier Listing:
Ava will be present both in stories and RP
Ava is Tier Echo

Hero.exe:

Ava's main power is her ability to project her avatar from certain video games into the real world. This is done through any sort of computer or gaming console (though her maximum power can only be accessed via cutting edge desktops and laptops she has built herself. The older the console or computer, the weaker her avatars). This is accomplished through a special program shortcut, labeled hero.exe, that appears on all such devices she uses, and can only be opened by her. The program cannot be deleted, hacked, or manipulated, and once it is opened the computer is sustained by her powers, unable to be turned off by any means short of destroying it (even unplugging it or using an EMP would not turn off the device).
Upon opening the program, Ava has the choice of different games, each representative of a different genre/style. Each represents a game she has poured her heart into during her years as a gaming fanatic. Each is a fictional parody of one of these games. As she plays the games more, it is possible that new content will be unlocked and she will "level up" in various aspects. This will be her in-tier and out of tier creep mechanic.
Due to the limitations of her power, she has to use her microphone to communicate, but does not like exposing her voice to others. So she will usually communicate through text (which appears over her avatar's head) or simply not at all, sticking to gestures, expressions, and emotes. Sometimes she will employ a voice modulator, but this is a rare occurrence.
When an avatar dies, it dissipates into nothingness, and Ava has to wait 10 minutes before creating another one (with some exceptions). She cannot maintain an avatar for longer than two hours. In addition, all avatars excluding the ones created by the RTS genre do not need to breathe and are immune to toxins/diseases.
MMORPG: Realm of Radiance
AjaxX95
Her pride and joy, this maximum level paladin uses a combination of holy magic, powerful relics, and his own physical might to defeat his enemies and protect his allies.
High Physical Stats:
Ajax can lift 15,000 tons overhead, has mach 1 combat speed, and shares Ava's reaction times. He also possesses high durability which is constant throughout his body.
Type No Sell Tank Stagger KO Other
Kinetic 6 GJ 10 GJ 14 GJ 20 GJ N/A
Thermal N/A N/A N/A N/A Immune up to 2500 K, and is 20x more resistant to change than humans.
Force 20 MN 150 MN 300 MN 350 MN N/A
Pressure N/A N/A N/A N/A 120 GPa
Healing Magic:
By placing his hands on a wounded person, Ajax can immediately stabilize them and grant them a 1 kg/second healing factor until he removes his hands. He must concentrate to maintain this ability. Using this ability on himself allows a once/minute heal which restores him to full health and functionality, as though he was just summoned.
The Shield of Bal'daid:
This shield is top tier raid equipment that took Ava weeks of farming to receive. It effectively doubles all of Ajax's durability stats from the front, projecting a force field over the parts it does not cover.
Lightbringer:
A relic sword and one of the most powerful weapons in the game, lightbringer can only be wielded by Ajax and hits for 800 Gpa of cutting/piercing damage (slicing or piercing respectively). It is a holy weapon and is super effective against enemies weak to holy energy.
Invulnerable:
Invulnerable is Ajax's holy steed, and is a holy war charger that has the same durability as Ajax and weighs one ton. The warhorse has a maximum speed of mach 10 (after about 10 seconds), accelerating at a mach per second. He mostly uses it for travel and can summon it by reciting the phrase "Come, Invulnerable, let us ride to battle!" (either by text or voice). If Invulnerable is slain it cannot be summoned again for 10 minutes.
Real Time Strategy: Aliens Versus Humans
Aliens versus humans is an RTS game which involves building structures and collecting resources to research and build more and more powerful units. It has 3 races, the Vorg (melee combat oriented swarm aliens), the Groton (super advanced aliens focused on energy weapons), and the humans (advanced humans with a balance between the two styles of play). She must choose one faction to play when starting.
Ava begins with a single tier 1 base and a few workers (as well as spawned resources) and can only build very weak units. After 5 minutes, she has researched enough/built enough buildings to create tier 2 units. After 8 minutes, her units can be tier 3. She completes each faction's final research at 10 minutes, unlocking each faction's delta tier super unit.
Ava sees and controls the entire army from above the action, able to see about 10 square miles at once and scroll her vision around at a constant speed of mach 2. This cannot see anything that is not within 100 meters of one of her units (fog of war), but is otherwise useful for scouting. She can zoom in as close as one meter from the ground. If she needs to, she can take personal control of a single unit, but this leaves the rest of her army without commands.
The bases require space. The less space she has, the less her army can advance in power. With only a small parking lot's worth of space she can create a small base capable of producing the street tier units. A city tier base would need about two football fields. A full base requires a large mall parking lot's equivalent of room.
The Vorg:
This race is a swarm melee race, with no energy projection or ranged capability. They try to overwhelm their opponents with numbers. They have relatively low durability, instead relying on large numbers.
  • The Vorg can produce their basic peak human tier swarm units at a rate of 200 per minute. They are quick dog like creatures with razor sharp teeth.
  • Their street tier units can be made at a rate of 100 per minute. These include swarms of humanoid monsters with sharp teeth and blade like arms, as well as poisonous variants of the original dog-monsters.
  • The city tier Vorg can be made 10 at a time, and include huge hulking worms which can burrow through the ground, flying improved versions of the humanoid monsters, and dogs that explode like several kilograms of TNT.
  • The ultimate Vorg unit is the Deathjaw which is a melee delta brick with massive cutting jaws (80 gpa) and mid delta durability. It can be made once every ten minutes.
The Groton:
This race prefers small, but powerful groups of energy projectors that blast their opponents to smithereens with focused fire. All of the groton units have middling level durability (almost bullet proof at street). They can also build laser turrets at each tier which are stationary and take 30 seconds to construct. She can only construct them within 100 meters of her base, and reflect the strength of the current tier's weapons.
  • The Groton produce mid street energy projectors at a rate of 20 per minute (rapid fire laser guns that are about as strong as high caliber rifles, as well as small scout droids that fire electricity blasts) with a basic base.
  • Their next tier base produces groups of 10 low city energy projectors a minute (robot walkers with focused laser beams, humanoid units with large plasma cannons, and small UFO's with weak laser guns).
  • A 3rd tier groton base produces powerful high city tier units at a rate of 5 every minute (Fast UFOs with powerful proton torpedoes and bombs, huge walkers with many strong laser beams/cannons, and flying humanoids capable of strong electricity manipulation).
  • The groton's ultimate unit, the mothership is special among the ultimate units. Unlike the others, it takes an hour to produce, and only one can exist at once. However, it is a massive ship with cap delta durability that produces all previous groton units at 10x the speed they were previously made. In addition, it can fly at a constant speed of 100 miles per hour.
The Humans:
The human race's greatest strength is in its adaptability. It can produce both melee powerhouses and strong energy projectors, but it takes longer to do so. To make up for it's lack of speed, each human building comes complete with a tier 1 turret (machine gun) that gets stronger as the humans advance tiers (grenade turret, then missile turret). They can also create turrets as the groton do. Human units also have the highest average durability thanks to their power armor (totally bulletproof at street).
  • A first tier human base can create 10 marines every minute in batches of either machine gun marines (very high caliber rapid fire rounds) or chainsaw marines (powerful chainsaws capable of slicing through steel).
  • Second tier human bases can spawn 5 marines a minute in batches of either rocket launcher marines (10 MJ, low city tier durability, heat seeking, 1000 meter range) or motorcycle marines (max speed of 500 mph, low city durability, grapple hooks, and front mounted grenade launchers).
  • Third tier human bases produce 2 Mechmarines (5 meter tall high city bricks), or 3 Megatanks (mid city durability and 20 MJ cannon shots with 2000 meter range mach 1 projectiles).
  • The ultimate human unit is the Ultramech, a 20 meter tall super mech with an explosive minigun (1000 rpm, 40 MJ per shot) on one arm and a huge pilebunker (10MN/second) in the other. It is capable of mach 5 flight (after 5 seconds of acceleration), and has mid-delta durability. It has mach 1 combat speed and 10 ms reaction times. The Ultramech also has 500 ton lifting strength. The humans can produce one of these every 30 minutes.
First Person Shooter: Mars Marine
This avatar is different than most of the others. While the others require a 10 minute cooldown before allowed to come back, Mars Marine is a total badass, and even death can't stop him. He always respawns in 3 seconds anywhere within 100 meters of where he died. This can continue until Ava wants to stop.
Mars Marine cannot communicate non-verbally. He has no text or emote options.
99% accuracy:
Ava has spent years honing her FPS skills, learning spread patterns for guns, perfecting her aim, and predicting opponents moves. From unreal tournament modified to go at 1000x speed, to slow as snails counter strike, she can hit enemies with almost perfect accuracy (using a mouse and keyboard).
Sensitivity to the max:
Mars Marine has incredibly fast turning speed, able to spin his body on both the x and y axis (think FPS) at mach 10. He shares Ava's reaction times.
Super-Soldier:
MM can lift 500 tons overhead and has mach 5 twitch speeds (combat speed). He can run at this speed or lower indefinitely, but no faster.
Mars Marine has the following durability:
Type No Sell Tank Stagger KO Other
Kinetic .6 GJ 3 GJ 4.5 GJ 6 GJ N/A
Thermal N/A N/A N/A N/A Immune up to 1500 K, and is 10x more resistant to change than humans.
Force 1.5 MN 15 MN 30 MN 40 MN N/A
Pressure N/A N/A N/A N/A 80 GPa
BFG:
Mars Marine carries a slew of powerful weapons including a chaingun (6000 rounds per second, each shot like a .50 BMG armor piercing incendiary bullet ~mach 2) , a rocket launcher (666 MJ explosion, heatseeking rockets that fly at mach 4, and the ability to fire up to 3 rocket bursts, as well as shoot the rockets as bouncing grenades), a double barrel shotgun (50 meter spread at the maximum distance, 2 GJ impact if you take the full blast, takes 1 millisecond to reload), a chainsaw (90 GPa cutting) , and the limited use DOOMBLASTER (can only be fired once every time Mars Marine is summoned and takes five seconds to charge, but fires a giant green homing missile that travels at mach 10 and hits for 10 GJ).
MM can switch between these weapons as fast as he can think.
Wall Hacks:
Mars Marine can walk on walls and ceilings as though they were the ground.
Enhanced FOV:
Ava plays on a very high FOV setting, increasing her field of view to 300 degrees.
Plane Simulation and Racing Games: Super Travel 5000
This game simply allows Ava to create any single real life vehicle and pilot it. The vehicles can be carrying weapons appropriate for them (excluding nukes and moabs). She can summon one at a time to pilot.

Pro Gamer Supreme:

Cognition:
Ava was always a quick learner, and the white event magnified her natural talent, giving her an enhanced IQ and memory, as well as increasing the speed of her thinking. She is especially quick at picking up new games, grasping new mechanics, rules, and strategies almost instantaneously and implementing them into her play. Using this skill she is able to master different games incredibly quickly.
Perception:
The white event repaired the damage dealt to Ava's eyes from years of staring at screens and improved them. Now she has perfect 20/20 vision that is 20x more acute than a normal human's. She can pick up on incredibly minute details, and has an enhanced field of view (200 degrees).
Reflexes/Speed:
Ava has incredible reflexes, evidenced by her 700 microsecond reaction times. In addition, she is able to move her arms (shoulder and torso movement included), legs, and eyes at incredible twitch speeds (close to mach 5 with incredible strain, with appropriate speedster physiology). While this allows her to finish her homework at immense speeds, type absurdly fast, and pwn her opponents in all games she plays, it is all but useless in combat.
Due to her incredible speed, she can be essentially frame perfect in all modern games.
Weaknesses:
  • While she is versatile, her true strength lies in battling large crowds of weak enemies, and would handily lose battles against others of her tier.
  • If one found out her secret identity, it would be childs play to defeat her.
  • Often makes reckless decisions because there is no real danger for her.
  • Does not follow orders well.
Standard Gear:
A top level gaming laptop if she is travelling, as well as several handheld consoles. At home she has a state of the art gaming rig and every console in existence.
Ajax:
  • His weapons and armor.
  • 5 healing potions that can be used to cure deep cuts, broken bones, and mundane diseases/toxins upon being consumed.
Base of Operations:
Ava has her own apartment payed for by her parents in down town Seoul. She rarely leaves, instead having groceries delivered.
Skills:
  • Thanks to her skill and natural talent, is one of the best gamers in the entire world. It isn't an exaggeration to say she almost cannot lose at games she has mastered, like Starcraft and WoW PVP, as well as games like counter strike.
  • Skilled at making snap tactical decisions.
  • Skilled in the art of trash talking.
  • Can stay awake for days at a time (though will crash afterwards).
  • Skilled at multitasking, can play multiple games at once while also watching videos and listening to music.
  • Is adorable...sort of.

Feats:

AjaxX95
Strength:
  • Lifted a 10,000 ton boat out of water.
  • Pulled a 20,000 ton boat across land.
  • Knocked out a delta+ brick in one punch.
Durability:
  • Tanked a punch from a 15,000 tonner.
  • No sold multiple tomahawk missiles.
  • With his shield up, was only staggered by a 67,000 tonner punch.
Mars Marine:
Strength:
  • Threw a jumbo jet at his opponent.
  • Knocked out a man with 4 MN force durability.
  • Ripped a steel beam in half lengthwise.
Speed:
  • Spun around at mach ten firing his chaingun looking super cool, then teabagged all the dead bad guys.
  • Killed a guy with a mach 10 uppercut.
  • Ran up a wall while spinning at mach ten and getting 1,000 headshots without getting dizzy and without missing a shot.
Ava:
Gaming:
  • Won the world starcraft tournament when she was 7 years old.
  • Can level an MMO character with nearly perfect efficiency, finishing WoW (1-80) in one hour.
  • Picked up smash brothers melee without ever playing it, and after one loss defeated six pro players in quick succession to win a tournament.
  • Broke the world Starcraft APM (actions per minute) record multiple times.
submitted by Lanugo1984 to LAnugo1984 [link] [comments]

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15 Amazing Shortcuts You Aren't Using - YouTube

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